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humanoid

Inscrit(e) (le) 29 juin 2012
Déconnecté Dernière activité juin 29 2012 03:52
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Messages que j'ai postés

Dans le sujet : creation d'un robot bipéde

29 juin 2012 - 03:25

Abstract
The project is a new kinematics approach very rich, unique, concrete and structured, also I took kinetics study in consideration. Based on a new mathematical principle for simulating and modelling the human being movement, walking forward/ backward, turning and so, furthermore this research permit us to answer vital questions such as how the human being adapt his/her movements on all terrains either even or uneven one? How the human being maintains the stability and change posture and gait parameters (length, angle ...) during locomotion? Moreover, how he/his avoids obstacles and takes unexpected decision? How the human takes the right decision among numerous possibilities of course throughout motion, for example for displace from point A toward point B, probably we have several possibilities (03), so why choosing the second choice and cancelling the first and the third choices. These questions are the major research topics in some institutes around the world, and until now, there is no mathematical formula or rule for interpreting the movement because the human motion is differ of all motion’s types known in physics.
Because the human being is the most performance creator among all creators with all his characteristics of physics and moral structure, pure algorithms written by java language for answering the previous questions and facilitate the simulation of the movement without any helper devices such as captures and sensors are realised. Also for creating a very smart system (avatar) capable to mimic the natural human motion and control itself by taking the right decision without any intervention for programmer. Therefore, the angle of motion approach can assists us to augment our knowledge about the motion mechanism and it is very important in several fields, such as
- Robotics: the software is a good platform for manufacturing and controlling movement (motion planning) of biped or roller robots. In this field, there are numerous solutions proposed form famous laboratories like ZMP, inverted pendulum... but it not satisfy, and this new approach “angle of motion” can push forward and ameliorate motion of robot
- PLM: (product lifecycle management): this software is a suitable environment for visualising and testing of a product phases.
- Games / serious games development, military, Ergonomics, education by demonstration, medicine (helping disorder children for retrieving their natural motion by manufacturing a helper exoskeleton) and so, generally in any field we want because the solution is in the motion not in the task.
Just we need to create necessary libraries according to each application.
Of course there are many companies dedicate in this field such as Boston dynamic and Santos in USA, Vicon in UK, Dasault System in France, multibody in Denmark, Siemens... each company try to apply human motion in specific field like military, medicine , game and animation. In addition, we can find numerous IDEs for creating human motion animation and scenario like Maya and 3D Max. But the quality of the movement is not satisfy in all these IDE and we take a long time for realising gait cycle, but with this software we spend just 5 second for creating any motion we want. The major problem now is. How the avatar or the robot can change posture and maintain stability when ascending or descending? In this software, I propose a powerful algorithm for this task.
Very complex software summarizes this approach “Angle of motion”, but the simulation is not finished yet. Simulation 2D and 3D demonstrates the human motion; we can change any motion parameters such as speed, segments’ rotation angle and so. At present, walking forward, walking backward, sitting down, standing up, down stair or up stair movements are realized.